Debugging D&I – Amiqus’ Liz Prince on the Empower Up platform
If you missed it late last year, Amiqus – along with Ukie’s #RaiseTheGame - announced the launch of Empower Up, a platform to provide studios of all sizes with the knowledge, frameworks, guidance and...
View ArticleRecruiter Hotseat – Eduardo Gonçalves, head of talent acquisition at Keywords...
Eduardo Gonçalves, head of talent acquisition at Keywords Studios, explains how the studio group takes part in the entire game development process, and what it is looking for from prospective Keywordians
View ArticleRising Star – Stuart Pentelow, programmer at d3t
Stuart Pentelow, programmer at d3t, tells us that when it comes to becoming a video game developer you can’t control luck, but you can improve your chances with hard work
View ArticleLevelling Up – Newfangled Games’ Henry Hoffman
Henry Hoffman, director at Newfangled Games, tells us about the strengths of working with diverse individuals and being a jack-of-all trades at a small indie developer
View ArticleWish You Were Here? A Spotlight On The Canary Islands
The Canary Islands is one of Europe’s most popular year-round holiday destinations, but the autonomous region of Spain (that is closer to Africa than it is Europe) has in recent years attracted the...
View ArticleWhen We Made… Fae Farm
Isaac Epp, game director of Fae Farm at Phoenix Labs, tells Vince Pavey about the challenges of infusing the cosy life sim genre with a dash of fairy magic and adventure
View ArticleWhen We Made… Mortal Kombat 1
Ed Boon, Chief Creative Officer at NetherRealm Studios and co-creator of Mortal Kombat, tells Vince Pavey, defender of Earthrealm, how they created a brand-new universe after 30 years. Thankfully,...
View ArticleFinal Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
View ArticleQ&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP...
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
View ArticleThe European Speedrunner Assembly raised £67,189 for Make-A-Wish International
The European Speedrunner Assembly held an esports event in Malmö, Sweden last week, where players put their skills to the test to raise money for Make-A-Wish International
View Article[From the industry] Nina Adams steps up to studio director at Auroch Digital
Auroch Digital is delighted to announce Nina Adams has stepped into the role of Studio Director at the Bristol based studio. Nina takes over the 130 strong studio from co-founder, Dr Tomas Rawlings,...
View ArticlePR Panel 2004: Suzanne Panter, Lick PR
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going...
View ArticlePR Panel 2024: Alex Verrey, Overload PR
"I think that Indie gaming has truly come of age. There are so many good games made by smaller studios, which (often for monetary reasons) rely on innovation and solid gameplay, rather than leaning on...
View Article[From the Industry] Skybound Entertainment continues executive hiring streak...
Gregg Sulak (Wondery) joins as CFO and Will Kassoy (Omaze) to lead Consumer Strategy
View ArticlePR Panel 2024: Mike Hendrixen, Vertigo 6
"While AI will help us, it's the personal touch that'll always be most important in PR and communications. It's about finding the right balance between technology and good old-fashioned human...
View ArticleFinal Boss: Susan Burns, Head of Studio at Skyhook Games
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Susan Burns, Head of Studio at Skyhook Games. Skyhook is synonymous with Lawn Mowing Simulator....
View ArticlePR Panel 2024: Danielle Woodyatt, Outrageous PR
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going...
View ArticlePR Panel 2024: Stefano Petrullo, Renaissance
In the Feb/Mar issue of MCV/DEVELOP we featured our annual PR Panel, bringing together the good, the bad (in a good way) and the beautiful people of games PR to give us their take on what’s been going...
View Article[From the Industry] IO Interactive Welcomes Ulas Karademir as New Chief...
IO INTERACTIVE WELCOMES ULAS KARADEMIR AS NEW CHIEF TECHNOLOGY OFFICER IO Interactive, the independent video game developer and publisher best known for the Hitman and Freedom Fighters franchises,...
View ArticleFinal Boss: Rachel Rakowski, Global Head of Gaming at We Are Social
Every issue of MCV/DEVELOP magazine is wrapped up by an industry leader. For the April-May issue we spoke to Rachel Rakowski, global head of gaming at We Are Social What is your greatest achievement?...
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